Violent video games make teenagers more aggressive
Complete the summary using the list of words, A–I, below.
(1) B. The third paragraph says “The study, published in the journal Developmental Psychology, involved 1,492 adolescents.”
Distraction: A is wrong because the third paragraph says “51 per cent of whom were female and 49 per cent male”.
(2) E. The fourth paragraph says “to demonstrate a relation between sustained violent video game play and the progression of aggressive behavior”.
(3) D. The third paragraph says “teenagers were asked a series of questions such as how often they pushed or shoved people and whether they frequently kicked or punched people who made them angry.”
(4) C. The fourth paragraph says “teenagers who played violent video games over a number of years saw steeper rises in their aggression scores during the study.
(5) G. The fourth paragraph says “Others who regularly played non-violent games did not show any evidence of increased aggressive behavior.”
TRUE if the statement agrees with the information
FALSE if the statement contradicts the information
NOT GIVEN if there is no information on this
6. Results from the research at Brock University suggested that all players of violent games were more likely to have aggressive reactions to unintentional provocations.
7. Female teenagers who played violent video games during their school years had the same level of increased aggression as male ones.
8. It was difficult to control violent content in video games.
|1. take into account||a) behaving in an angry and violent way towards another person|
|2. adolescent (n)||b) to consider when judging a situation|
|3. reinforce (v)||c) a young person who is developing into an adult|
|4. hostile (adj)||d) to support for something or make something stronger|
|5. aggressive (adj)||e) unfriendly or not liking or agreeing with something|
1. 2. 3. 4. 5.
take into account - adolescent - reinforce - hostile - aggressive
1. These latest data the view that economic growth is slowing.
2. The baby became when he saw the dog barking.
3. I hope that the government will the public's concerns about environmental issues.
4. Her mother was openly to her new boyfriend. She didn’t want to talk to him.
5. tend to have rebellious behaviors to show that they are cool and mature enough.
The research team at Brock University in Canada said their results were "concerning" and argued that violent games could reinforce the notion that aggression is an effective and appropriate way to deal with conflict and anger." Evidence suggests that long-term players of violent games may become more likely to react aggressively to unintentional provocations such as someone accidentally bumping into them, they added.
Psychologists used their answers to give each individual a score for their aggression level at each point in time. Analysis showed that teenagers who played violent video games over a number of years saw steeper rises in their aggression scores during the study. Others who regularly played non-violent games did not show any evidence of increased aggressive behavior. The trend remained even after the researchers took into account other factors that could be linked to aggression such as gender, parental divorce and marijuana use. Lead researcher Professor Teena Willoughby said: "The current study is the first to demonstrate a relation between sustained violent video game play and the progression of aggressive behavior. It is clear that there is a long-term association between violent video games and aggression. This is an important and concerning finding, particularly in light of the hours that youth spend playing these games.”