Violent video games make teenagers more aggressive

READING PASSAGE

Questions 1-5

Complete the summary using the list of words, AI, below.
Type the correct letter, AI, in blanks 1–5.

One study with the participation of 1.    at 8 high schools in Ontario was conducted to examine the 2.    effects of violent video games on personality trails, especially aggressiveness. Participants completed the surveys by answering questions on their behaviors towards situations causing violence. For example, one of the questions was about how often they 3.    against people who caused their anger. The study result suggested that the 4.    level of those who spent long periods playing violent games increased sharply, while for others who played non-violent games, no evidence of increased hostile 5.    was recorded.

  A  females

  B  teenagers

  C  aggression

fought

negative

hurtfulness

behavior

feelings

 positive

(1) B. The third paragraph says “The study, published in the journal Developmental Psychology, involved 1,492 adolescents.”
Distraction: A is wrong because the third paragraph says “51 per cent of whom were female and 49 per cent male”.

(2) E. The fourth paragraph says “to demonstrate a relation between sustained violent video game play and the progression of aggressive behavior”.

(3) D. The third paragraph says “teenagers were asked a series of questions such as how often they pushed or shoved people and whether they frequently kicked or punched people who made them angry.”

(4) C. The fourth paragraph says “teenagers who played violent video games over a number of years saw steeper rises in their aggression scores during the study.

(5) G. The fourth paragraph says “Others who regularly played non-violent games did not show any evidence of increased aggressive behavior.”

Questions 6-8

Do the following statements agree with the information given in the Reading Passage?
In blanks 6–8, type

TRUE if the statement agrees with the information

FALSE if the statement contradicts the information

NOT GIVEN if there is no information on this

6.    Results from the research at Brock University suggested that all players of violent games were more likely to have aggressive reactions to unintentional provocations.

The second paragraph says only long-term players (not all players) of violent games may become more likely to react aggressively to unintentional provocations”.

7.    Female teenagers who played violent video games during their school years had the same level of increased aggression as male ones.

The first paragraph says Girls who played them during their school years were found to be affected just as much as boys.”

8.    It was difficult to control violent content in video games.

In the Reading Passage, there is no information on “the control of violent content in video games.”

Vocabulary Review

I. Scan the passage for the following words/phrase (on the left) and read the sentences containing them carefully.
Match these words with their definitions (on the right).

Words

Definitions

1. take into account a) behaving in an angry and violent way towards another person
2. adolescent (n) b) to consider when judging a situation
3. reinforce (v) c) a young person who is developing into an adult
4. hostile (adj) d) to support for something or make something stronger
5. aggressive (adj) e) unfriendly or not liking or agreeing with something

1.   2.   3.   4.   5.  

Vocabulary Review

II. Complete the following sentences using the suitable words/phrase in the box below.
Sometimes you have to change the form of the words to make them grammatically correct in the sentences.

   take into account - adolescent - reinforce - hostile - aggressive

1. These latest data   the view that economic growth is slowing.

2. The baby became    when he saw the dog barking.

3. I hope that the government will    the public's concerns about environmental issues.

4. Her mother was openly    to her new boyfriend. She didn’t want to talk to him.

5.    tend to have rebellious behaviors to show that they are cool and mature enough.

READING PASSAGE

Below is the Reading Passage with more useful words and phrases highlighted in blue.


Teenagers who play violent video games over a number of years become more aggressive towards other people as a result, a new study has found. The research findings were said to be the first indication of a clear link between a sustained period of playing violent games and subsequent increases in hostile behavior. Girls who played them during their school years were found to be affected just as much as boys.

The research team at Brock University in Canada said their results were "concerning" and argued that violent games could reinforce the notion that aggression is an effective and appropriate way to deal with conflict and anger." Evidence suggests that long-term players of violent games may become more likely to react aggressively to unintentional provocations such as someone accidentally bumping into them, they added.

 

The study, published in the journal Developmental Psychology, involved 1,492 adolescents at eight high schools in Ontario, 51 per cent of whom were female and 49 per cent male. Surveys were carried out annually across four school years with the participants aged 14 or 15 at the start of the study and 17 or 18 at its conclusion. The teenagers were asked a series of questions such as how often they pushed or shoved people and whether they frequently kicked or punched people who made them angry.

Psychologists used their answers to give each individual a score for their aggression level at each point in time. Analysis showed that teenagers who played violent video games over a number of years saw steeper rises in their aggression scores during the study. Others who regularly played non-violent games did not show any evidence of increased aggressive behavior. The trend remained even after the researchers took into account other factors that could be linked to aggression such as gender, parental divorce and marijuana use. Lead researcher Professor Teena Willoughby said: "The current study is the first to demonstrate a relation between sustained violent video game play and the progression of aggressive behavior. It is clear that there is a long-term association between violent video games and aggression. This is an important and concerning finding, particularly in light of the hours that youth spend playing these games.”

 
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Violent video games make teenagers more aggressive
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